December 2011
5 posts
8 tags
The Year in Review - 2011 (Part III)
Of the three titles I most eagerly awaited this year, one was pushed back into 2012 and one didn’t quite live up to my expectations. The third one, on the other hand, spent my first few hours of play ticking all the right boxes. Despite being the game on this list that I spent the least amount of time with, it didn’t take long for Deus Ex: Human Revolution to make a huge impression....
Dec 31st
7 tags
The Year in Review - 2011 (Part II)
Staying on the PS3, one game I was particularly looking forward to after sampling it at PlayStation Access was MotorStorm: Apocalypse. As I spent more time with it, however, my anticipation gradually turned to dejection, as it became evident that most of the changes made for this instalment were not for the better. It would appear that the quality of MotorStorm’s online and offline...
Dec 30th
3 notes
5 tags
For when we can’t keep up with the latest releases, this is… I am a sucker for science fiction, particularly space and futuristic technology. There’s a good reason that Sunshine is one of my favourite movies of all time, that Star Wars: The Old Republic always seemed more appealing than World of Warcraft, that I’ve always preferred Warhammer 40,000 to it’s...
Dec 29th
13 notes
10 tags
The Year in Review - 2011 (Part I)
I’ve heard a couple of different people claim that 2011 was the year that video games ‘finally’ overtook movies in terms of quality. While I haven’t seen enough movies this year - or even played enough games - to agree with that statement, there is no arguing that we’ve been treated to some absolute quality titles these past twelve months, across all the current...
Dec 29th
2 tags
What’s this?! New content?!  …well, not exactly. During the summer, Jack and I experimented with the idea of a podcast, wherein we chat about gaming and the blog and such. It worked better than expected, and we successfully recorded a full pilot episode. However we were unable to find hosting for it, and did not post it. Until now! After an obscure chain of events we managed to get...
Dec 29th