A Week With… League of Legends - Day 7

I’d like to begin this instalment with a short visual presentation:

Moving on…

Read More

A Week With… League of Legends - Day 6

Goddamnit.

I think I might be getting really invested in this.

Strangely, I came to this revelation about League of Legends in the wake of a defeat. It wasn’t a blowout but it wasn’t a close call either. Respectable stats on both sides, the other team’s were just slightly better. All that mattered to me were the three numbers next to my name on the overview screen.

8. 6. 1.

Eight kills, six deaths, one assist. After an utterly shambolic performance yesterday, I suddenly found myself with a winning record. And I felt pretty chuffed.

Therefore, I am placing the blame for that incident squarely on the shoulders of my cohorts Craig and Caithan. Quit holding me back, guys. Honestly.

Read More

A Week With… League of Legends - Day 5

Since yesterday saw an unscheduled intermission (I was tired), I made up for it tonight by playing two matches. Although my session threatened to finish before it had even started. While waiting to begin a co-op vs. AI match, and waiting several years for one player to connect, my ping suddenly sky-rocketed and I found myself back at my desktop. After trying several times just to get back into the client, I eventually made it and found myself in the same game I’d initially joined. So nice of them to save a spot for me.

By now, it’s pretty clear that Summoner’s Rift is really the only map in the game. It’s the only one available for co-op vs. AI games and outside of that no-one seems to care for the others. I honestly don’t see where the lasting appeal lies in a single map, but I guess 11 million people can’t be wrong…

Read More

A Week With… League of Legends - Day 4

Ready to put last night’s unpleasant events behind me, tonight’s session of League of Legends begins with a rendezvous on Skype. My lackey tonight is Craig, a relative newcomer to LoL himself but with weeks more experience than me. So, I guess that makes me the lackey. Disgruntled face.

Together, we leap into a co-op versus AI match on Summoner’s Rift, the same map I’ve been playing on before. Why the repetition? Complaint #4: League of Legends has only four maps. Many more are still to come, apparently, but have yet to materialise. Until then…

Read More

A Week With… League of Legends - Day 3

Control is a really understated feature in games, I feel. In fact, I’d go so far as to say that it’s the most important feature. It’s the conduit between the player and the plaything, yet in most people’s eyes it takes a back seat to the fidelity of the graphics or the breadth of the game’s content. If I don’t feel like I’m in complete control of what happens on screen, I tend not to enjoy myself. It’s what frustrates me about games I otherwise really like, such as Street Fighter and NBA 2K. Think about first-time players, too. If the controls don’t make a good first impression, they become disconnected, disinterested and disheartened before they can adjust.

Read More

A Week With… League of Legends - Day 1

After a relatively harmless download and install, plus a couple of patches, I’m ready to throw myself into the unknown. I pray for a safe return. Got my safety rope and flare gun handy, just in case.

After a simple login, I’m asked what kind of players I’d like to be matched up against, with four difficulty levels to choose from - Beginner, RTS Player, Veteran and Expert. I’m no stranger to RTS games, but like fighting games and PC shooters, I tend to steer clear of their online components for fear of emasculation. I humbly choose Beginner.

Read More