Magicka Review

A buggy launch can cripple a fledgling title, and the launch version of Magicka saw more than its fair share of bugs (it was released earlier than the developers realised, while they were still working on the day one patch). It was almost unplayable, with glitches plaguing the single player campaign and poor networking crippling the multiplayer. However, this quirky magic-‘em-up defied the odds and thrived when it hit Steam in January, and it’s easy to see why.

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Costume Quest Review

While impatiently waiting for Double-Fine’s newest release, Trenched, to hit the Xbox Live Marketplace, I stumbled across Costume Quest. As a fan of Schafer and co.’s other work, notably Pyschonauts, Brütal Legend and Stacking, I couldn’t understand why I hadn’t investigated the Halloween themed offering before.  Since I had time to kill (Trenched is still mysteriously absent from the Marketplace) I decided to give the trial a go, and see what I’d missed. I soon realised why I hadn’t given Costume Quest a fair try before – it’s a turn based RPG. There’s a reason I don’t enjoy the Pokémon or Final Fantasy series.  Shortly after this worrying discovery I stumbled across the revelation that Costume Quest takes the turn-based RPG formula, simplifies it and speeds it up – and I liked it.

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Terraria Review

It was inevitable really. On first, and even second glance Terraria appears so similar to the runaway indie hit Minecraft that you cannot avoid comparing the two. Terraria is a sandbox adventure game utilising a retro 16-bit style, in which you explore a randomly generated world. The world features several different regions, or “biomes”, inhabited by dangerous monsters. You gather resources through mining and use them to craft tools, weapons and armour for yourself. Night time is normally spent cowering in your shelter from the hostile mobs outside or battling them once you’re sufficiently prepared.

The similarities are numerous, and may deter many who’d rather just stick to Minecraft. However, once you sink your teeth into Terraria it becomes apparent that Re-Logic have gone a long way to add their own touch to the formula.

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L.A. Noire Review

This review is completely spoiler-free.

Boasting excellent technology, a breathtaking storyline and one of the most immersive settings ever seen in a video game, Team Bondi and Rockstar have already offered up a mean contender for Game of the Year 2011 with their latest release: L.A. Noire.

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Portal 2 Review

WARNING: This article contains major spoilers pertaining to the plot of Portal.

The last thing you’d expect to set the gaming world on fire is a puzzle game. And that’s exactly why no-one expected anything of Portal.

Valve has one of those admirable reputations as a games developer in that they have never made a bad game. Heck, they’ve never even made a good game. With Valve, you expect nothing but excellence. Which is why, in retrospect, perhaps we should have expected more of Portal. We should have known that Valve would take what we thought would just be a bunch of lifeless, if inventive, portal-based puzzles and create not only one of the best stories ever written in gaming, but also one of gaming’s most memorable villains.

The guiding voice of GlaDOS and the brightly lit offices visible from each testing area gave us the initial impression that we were simply part of some futuristic science experiment. But then the experiment finished. GlaDOS had no further use for us. The excitement of finishing what we thought was the last puzzle quickly turned to horror as we rounded the corner and came face-to-face with the incinerator. Upon our narrow escape, we left the boundaries of the testing area and suddenly found ourselves exploring Aperture Science’s seedy underbelly. Those brightly lit offices? Completely deserted. Scrawlings of a former employee gone mad were left written on the walls, insisting that the cake we had been promised as our reward for completing the tests was a hoax. That final confrontation with GlaDOS herself all but confirmed that Aperture was no longer the pristine, professional establishment it had been made out to be, but in reality had long been forsaken, with nothing but a neurotoxin-obsessed AI left to run the place.

Portal was a complete breath of fresh air that no-one saw coming, both in terms of gameplay and story. And that was what cemented it as one of the most memorable games ever.

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A Week With… Pokémon White - Epilogue

**If you have not read my week-long journal on Pokémon White, you can either go back and give it a skim (beware of some spoilers towards the end) or just click ‘Read More’ to get straight to the review.**

Is Pokémon still as addictive as it once was?
Fifty hours in one week. Nuff said.

Has it evolved sufficiently over the years?
It has evolved since Red/Blue, but at a snail’s pace. This could be the first time in the series that Game Freak have concentrated more on updating old things than adding new ones, but those old things should have been sorted out years ago.

Is it worth buying a DS for?
Obviously, that depends on whether you like turn-based RPGs or not, because if you’re not a fan, neither Pokémon Black or White is going to change your mind. If you are a fan, then hell yes, it’s worth getting for a DS alone.

Is there really a Pokémon shaped like an ice cream?
Yup. And don’t forget the one that looks like a rubbish bag.

Every single critic of the Pokémon franchise has said this same thing but it really is worth mentioning; there are very few games that can get away with roughly the same formula year after year. Even yearly instalments like Call of Duty shake things up with new additions to multiplayer, new gameplay mechanics and changes in setting. So why has Pokémon been allowed to let evolution pass it by? Why have I sunk fifty hours into a game that, besides some graphical upgrades, is almost unchanged since the late nineties? It’s simple, really.

If it ain’t broke, don’t fix it.

I’m not going to spoil any more of the game for you, but Pokéfans should know that the game’s climax, if you can call it that, is such a breath of fresh air that I was literally on the edge of my seat as the final battle played out, my DS grasped firmly in my sweaty palms. While Black/White’s plot pales in comparison to most RPGs, sometimes simplicity is the best way to get somebody excited. Here’s the bad guy, the one you’ve been poised to take down the entire game, ready and waiting for you. Go get him.

Oh, and then once you’re done with him, we’ve got a whole new quest waiting for you. Seriously. And did we mention the other 493 Pokémon you haven’t seen yet, let alone caught?

The Unova region, as seen from a Pidgey-eye’s view.

I literally cannot think of another game - save for a creation-based title like LittleBigPlanet - that offers so much friggin’ content out of the box. What’s even more incredible is that all of that content revolves around the battle concept that you would think you’d get tired of after the 40-hour campaign. But that’s simply not the case. It’s a game that I have found physically hard to put down, something I haven’t encountered since…well, LittleBigPlanet. Of course, the fact that it’s on a portable platform helps a bit (more on that later), but mostly it’s the nature of the game and the game alone.

Y’see, the thing about Pokémon that really appeals to me over everything else is the collection aspect. I’m a little obsessive compulsive, so I take the “Gotta Catch ‘Em All!” tagline perhaps a little more seriously than most. At the point where I overtook my friend Caithan in the game, I had caught around twenty or thirty Pokémon. He had caught seven. Of course, the battles appeal to me as well; I simply have to go in to each fight with some kind of strategy, like “He has a Flying-type, so I’ll send out my Zebstrika first, if he takes too much damage, I’ll Volt Switch and send in Boldore…” I put more thought into my Pokémon battles than I do in a whole game of Civilization IV.

In short, you can gather by now just what it is about Pokémon that appeals to me. But does that make it a niche game? I shouldn’t think so, but for all your sakes, let’s judge the game by its own merits. Just let me get my reviewing fez.

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League of Evil Review

League of Evil places you in control of a buff shirtless bionic man, who has been sent on a secret mission to punch the League of Evil’s scientist masterminds in the face. This is basically Saxton Hale: The Game.

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iPhone Reviews: Two for the Price of One!

Mobile gaming is very much at its peak.  In less than a decade, we’ve gone from simple titles like Snake and Breakout to fully fledged action games like Infinity Blade.  You can now get just as much value out of a game that costs less than a Dairy Milk as you could with a thirty-quid PSP title.  I remember the days when I’d see kids in the hairdresser’s playing their Game Boys while waiting for their number two cut.  Now all I see them playing are 79p apps on their iPhones, or their Androids if you want to come across as some kind of elitist jerk.

But this isn’t some demand for a return to proper handheld gaming; I can see why everyone plays them. They’re fun!  They’re well-produced, addictive and affordable.  They offer a great opportunity for smaller developers to get their name out and some money in.  And if you’re a student, they’re vital for getting through the frequent…sorry, occasional…bum lecture.

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